Children Learn Responsibility and Decision-Making Skills through Play

Let’s Choose™ releases Choice-a-Quence and Centsible Kids games to help impact social skills, behavior and language development using hypothetical situations 

CHICAGO, IL, August 7, 2013 – To help teach children that actions have real-life consequences and how they can better make informed decisions, Let’s Choose™, the developer of games that build a common language for teaching decision-making and consequences, introduces two hands-on decision-making games -- Choice-a-Quence and Centsible Kids. These easy-to-play games encourage children to use their knowledge and their best judgment to make good choices during simulated situations. 

“Supporting and teaching our youth about consequences as early as possible helps prevent them from making bad decisions that can negatively affect their futures,” said Stacey Buck, co-founder of Let’s Choose. “We strive to provide educators and parents with the best tools for teaching consequences. Creating fun, yet purposeful, games for use in the classroom, therapy room and home is the most effective way to help children learn.”

Choice-a-Quence, a multi-player card game designed for children ages 4-8, helps children create the connection between actions and consequences. Players are presented with 20 “Choice” and “Consequence” cards, which can be matched in different ways, demonstrating the importance of flexibility in making decisions. Ideal for the classroom, therapy or home setting, Choice-a-Quence encourages positive social behaviors and helps prepare children for choices they may need to make in everyday life. 

The game helps define for children good social skills—such as tone of voice, eye contact, and asking and answering questions—and positively impacts behavior by giving the child a sense of individual responsibility for his or her actions, unlike traditional positive reinforcement methods that depend on an adult to reward the child. Designed with a deep understanding of the fundamentals of language, Choice-a-Quence also encourages language development by providing specific vocabulary to use in social situations. 

Centsible Kids, a board game for youth ages 9-14, offers individual or small group play that introduces youth to the world of personal finances through earning and spending and encourages them to make thoughtful decisions about money. Using “Debit” and “Credit” cards, players purchase items and then record them in a checkbook register to keep a running balance. Centsible Kids allows youth to develop an understanding of both short and long-term consequences of financial choices and to formulate opinions about purchasing decisions in a hypothetical setting. 

This spending and saving game helps youth realize that their purchasing decisions have consequences. Research shows that starting financial education early allows youth to make an emotional connection with the need for saving and increases awareness of the consequences of debt, helping them make informed decisions about their financial futures. Additionally, Centsible Kids is in alignment with the standards for personal finance established by the United States Treasury.

Both Choice-a-Quence and Centsible Kids were created by long-time educators, Lisa Maylee, Stacey Buck and Trisha McLaughlin. With more than 30 years of general and special education experience combined, Maylee and Buck collaborate to create games to help improve the outcomes of all children, especially those with special needs, and that foster positive decision-making. 

To learn more about Let’s Choose and their products, visit:

About Let’s Choose

Founded in 2002, Chicago-based Let’s Choose™ is known for creating a common language around choices and consequences by using methods that reach both general and special education children. Perfect for the classroom, clinical setting and home, Let’s Choose games are designed to develop social skills, positive behavior and proficient language skills through learning to connect choices and consequences. Visit